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… are selected. Fixes issue where show was true, but no tiles were selected, the old draw command would still be submitted. Since splats are projected in view space, they still appeared whereever the camera was.
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Thank you for the pull request, @keyboardspecialist! ✅ We can confirm we have a CLA on file for you. |
Contributor
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Much better! Looks great. Thanks @keyboardspecialist! |
ggetz
approved these changes
Aug 29, 2025
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Description
Fixes issue where
tileset.showwas true, buttileset._selectedTileswas0and the tileset's draw command would still be submitted. The problem is splats are projected into camera space, so regardless of the where the camera was they would appear. This adds an early exit check if the tileset is not showing or has no tiles in the current view space.This could lead to a "double vision" error if you were zooming or jumping between multiple datasets in different locations on the globe.
Issue number and link
Testing plan
You can load any two or more Gaussian splat assets and jump between them to reproduce.
Viewspace Error Sandcastle
Fixed Sandcastle
Author checklist
CONTRIBUTORS.mdCHANGES.mdwith a short summary of my change